ABOUT ME
javiercasadodeamezuagarcia@gmail.com My LinkedIn
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Javier Casado de Amezúa

Game Engineer

ABOUT ME
Spotlight Games
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VOID CREW

March 2022 - today | Professional Project

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Void Crew is a 3D, FPP, co-op, action game in which teams of 1-4 players embark in procedurally generated quests aboard modular spaceships, taking part in epic space battles against AI-powered enemies of different factions in a rogue-like fashion. It is a PC game released on Steam Early Access on 2023 and continuously updated since. My main responsibilities on the project have been AI, Gameplay and Systems in the fully networked environment that the game is.

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ROGUE TRIALS

March 2021 - July 2021 | Personal Project

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Rogue Trials is a 3D, TPP, single-player, Unreal Engine powered, fully procedurally generated, solo-developed, C++ rogue-like game built around the concept of Dynamic Difficulty Adjustment. The game keeps track of an Expertise Score, fully exposed to the player, that showcases their currently displayed skill and is used in the procedural generation algorithm to tailor their gameplay experience in order to keep it as fun and fair as possible.

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JUMP THE GUN

August 2022 - December 2022 | Personal Research Project

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Jump the Gun is a Data Oriented Designed, 2.5D, top-down view, duo-developed, single-player game developed as a research project into the Unity DOTS game architecture. A study was made alongside the project to determine performance gains and comparisons relative to the number of entities in play. The project features tooling to create massive levels filled with large amounts of entities.

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PLATFORM RACERS

March 2020 - July 2020 | Personal Project

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Platform Racers is a 3D, FPS, single-player, duo-developed, speedrunning browser game developed using Javascript and, particularly, the ThreeJS library. The main focus of the game's development was creating a basic pseudo game engine, mainly focused on graphics programming, as well as the replayability aspects of speedrunning.

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TRIGONLER

August 2021 - December 2021 | Personal Project

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Trigonler is a 2D, single-player, trio-developed, C++ game built with the main focus of learning the basics around game engines and transform math in a custom, minimalistic game engine. The game uses ricocheting as the main driving mechanic and takes the player through levels of scaling difficulty.

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TRIALS OF THE ARTIFACTS

January 2021 - May 2021 | Personal Project

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This game is a 2.5D, endless side scrolling, local co-op, 2-players, speedrunning game in which you compete against another local player. It was developed using Unreal Engine and had as main focuses both procedural generation and player "catchup" mechanics to shorten possible skill gaps between the players.

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